Nearly all of the basic gameplay elements have made it through intact you are a wizard/warrior/lord of machines/religious zealot, and your job is to use magic, diplomacy and military might to spread your dominion over the land. That verdict doesn’t come without its caveats, of course, and there’s plenty of changes and cuts that have been made that I don’t think have been for the best, but what matters here is that Age of Wonders successfully updates the series while preserving its atmosphere and general feeling of… well, wonder. It’s possible, then, that my perception has been somewhat biased by the almost total lack of decent competition, but despite my healthy degree of scepticism going into it, and after taking a sufficient amount of time to form a decent opinion, I still think Age of Wonders III is really fucking good. On the other hand the intervening period has been littered with wannabes and also-rans – most notably the profoundly mediocre Elemental series - that didn’t even come close to matching the brilliance displayed by AoW’s predecessors, let alone the series spiritual ancestor, Master of Magic. I had some doubts about the quality of the final product after it had lain fallow for such a lengthy period ten years is a very long time in game development and most of the people who worked on the original games will have been long gone. That I had to shift this review to Thursday speaks well of Age of Wonders I spent so long playing the damn thing over the weekend that I didn’t have any time to write about it.Īge of Wonders III is Triumph’s long-awaited return to the series after a decade-long hiatus (most of which was spent making the not-very-good Overlords).